The Knowledge is Power.

If you're thinking about writing a game or just learning about what game programming is all about than this is the place. By reading each article you will accumulate the knowledge necessary to take full advantage of the tremendous features Game Basic provides.

1. Overview
1.1The Evolution of the Game Basic 3D Engine ™
1.2To help prepare you for the end game, this article covers the history from where the industry evolved, and teaches some basic practices.
1.3The Algorithms, Data Structures, and Memory Management
This is the dictionary of algorithms, archetypal problems, data structures, and related definitions.
2. Reference
2.1This article describes the powerful and versatile shader specification format supported.
2.2This article describes the dynamic and deformable mesh file format supported.