|How To Setup Fonts|
Supplemental Object Documentation
For presentation of textual information the font object is responsible for displaying all text inside the environment.
Load initializes the font from a name that's installed on the computer.
The following example is based upon the engine being initialized at which point renders a simple string inside the environment.
' Game Basic 3D Engine Build 4096 ' Copyright © Monarke Studios. All Rights Reserved. Private Font As New GameBasic3D.Font ' Engine.Initialize Font.Load "...", Size, Bold, Italic, Underline, Strikeout Do ' Engine.Begin Font.Render "...", X, Y ' Engine.Synchronize Loop ' Engine.End Set Font = Nothing