How To Setup Fonts E-mail
Supplemental Object Documentation

1. Overview

For presentation of textual information the font object is responsible for displaying all text inside the environment.

2. Methods

 Load <name> <size> <bold> <italic> <underline> <strikeout>

Load initializes the font from a name that's installed on the computer.

 Render <text> <x> <y> <red> <green> <blue> <alpha>

Render displays the information on the screen in the position and color specified.

3. Example

The following example is based upon the engine being initialized at which point renders a simple string inside the environment.

' Game Basic 3D Engine Build 4096
' Copyright © Monarke Studios. All Rights Reserved.
 
Private Font As New GameBasic3D.Font
 
' Engine.Initialize
 
Font.Load "...", Size, Bold, Italic, Underline, Strikeout
 
Do
 
    ' Engine.Begin
 
        Font.Render "...", X, Y
 
    ' Engine.Synchronize
 
Loop
 
' Engine.End
 
Set Font = Nothing

4. Disclaimer 

Please note that the objects, and other various effects that can help extend the example are not entirely present but assume you're already familiar working with them. Please refer to the other online content, and technical reference included with the installation for further documentation.